Before you begin
- Install Eclipse Animator from Creator Store.
- Open a test place and add a rig that you can safely modify.
- Choose one short movement, such as a head turn or arm raise.
- Keep the controls reference nearby for timeline and transform shortcuts.
Add a character and create a project
Prepare an animatable rig
Select the rig in the Studio workspace, then open Eclipse Animator from the Plugins tab.
Expected result: the selected rig is ready to add to an Eclipse project.
Create the animation project
Create a project and add the selected rig. The character should appear alongside the Eclipse timeline.
Expected result: the rig and its tracks are visible in the editor.
Insert keyframes and change a pose
A keyframe stores a pose at a point on the timeline. Eclipse blends the motion between poses.
Record the starting pose
Move the playhead to the beginning of the timeline. Select the controls you plan to animate and press V to insert a keyframe.
Expected result: the timeline shows a starting keyframe for the selected controls.
Create a second pose
Move the playhead later in time. Adjust the rig with the transform tools, then press V again to record the new pose.
Expected result: the rig changes pose and the timeline shows another keyframe.
See controls and shortcuts for keyframe scaling, axis controls, and Blender-style transforms.
Adjust timing, preview, and iterate
Preview the full movement
Play the animation and watch the start pose, transition, and end pose.
Expected result: the character moves through the full timeline range.
Change the timing
Move the second keyframe earlier for a quicker action or later for a slower one. Press J when you need to scale the spacing of selected keyframes.
Expected result: the movement keeps the same poses but plays at a different speed.
Save the editable project
Saving keeps the timeline editable. Exporting creates output for use elsewhere.
Save the project
Select the save control in the Eclipse toolbar and give the project a clear name.
Expected result: the project appears in Eclipse when you return to the place.
Plan the export
Choose between a published Roblox animation, a module for a scripted sequence, or the Blender companion workflow.