How the Blender companion relates to Eclipse Animator
Eclipse Animator supports Blender-to-Eclipse and Eclipse-to-Blender animation exchange. The developer publishes the Blender companion in the eclipse-blender repository.
Use copies of your Studio place and Blender file when testing a transfer. Rig structure, transforms, interpolation, and camera data may need separate checks in each direction.
Open the developer repository
Eclipse Blender
The README is labeled 1.5.13, while the repository lists 1.5.14 as the latest release. The files include the add-on entry point, transport and transform modules, armature export code, and a camera rig blend file.
Read the release notes and open issues before installing, especially while the displayed version labels differ.
Open developer repositoryPreparation checklist
- Record versions. Note your Roblox Studio, Eclipse Animator, Blender, and companion-tool versions. Do not assume the README title alone defines compatibility.
- Use copies. Duplicate the Studio place and Blender file before testing an exchange.
- Start small. Use a simple rig and a short motion that makes missing transforms easy to spot.
- Review code and release assets. Obtain the companion only from the developer repository or a release it directly links. Do not install repackaged add-ons from an unrelated mirror.
- Choose one direction. Test Blender to Eclipse and Eclipse to Blender separately; a result in one direction does not prove the reverse.
- Define success. Compare pose, timing, hierarchy, interpolation, and camera data that matter to your shot.
Compatibility notes
The repository currently shows README version 1.5.13 and latest release 1.5.14. Check the release notes before installing or updating the companion.
Test Blender-to-Eclipse and Eclipse-to-Blender separately. Use a short animation first, then compare the pose, timing, hierarchy, interpolation, and camera data after transfer.